---@class GuideDialogPanel : IBehaviour
---@field public Dialog_txt UILabel
---@field public FullMask_sp UISprite
---@field public LeftName_txt UILabel
---@field public LeftRole_sp UISprite
---@return GuideDialogPanel
local this = BaseClass('GuideDialogPanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
	self.super.Awake(self, obj)
	self.Dialog_txt = self:GetComponent('Dialog_txt', UILabel)
	self.FullMask_sp = self:GetComponent('FullMask_sp', UISprite)
	self.LeftName_txt = self:GetComponent('LeftName_txt', UILabel)
	self.LeftRole_sp = self:GetComponent('LeftRole_sp', UISprite)
end

return this